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So with that in mind, we put less emphasis on whether decades-old games can “hold up” against the modern AAA greats, and placed more importance on how incredible that gaming experience felt in its own era.After all, which is a greater achievement — a game that breaks significant new ground and feels a decade ahead of its time, or a game that comes out a generation later and finally manages to make some small improvements to the formula?
I just sort of fall into a semi-conscious groove, and all the sweeping enemy formations, bonus stages, stolen fighters, and near-death experiences blend together into a cacophony of frenetic arcade action and then melt away into nirvanic bliss.The primary criteria we considered when creating this list was simple: How much did this game impact us personally, as well as the industry as a whole, when it came out?This criteria meant weighing several instances where a sequel successfully iterated and improved upon an original that broke new ground back when it was originally released.Sure, in retrospect, better RPGs came before it (Chrono Trigger), and better RPGs have come after it (Persona 5), but the depth in which FFVII resonated with me at the time was unparalleled.Growing up primarily on consoles, Final Fantasy VII showed me just how vast, sprawling, and emotional video game adventures could be.A few other considerations: Pokémon Go is as relevant for what happens outside of the game as what happens in it.
A game that can only be played by exploring the world around you, Pokémon Go made its mark by inspiring huge groups to explore together and established a sense of community that made it an absolute cultural phenomenon.Something about the two-way joystick and that big red fire button, the unique tinny music and chipsounds bleeping through the old cabinet speakers, the softening effect of the CRT on the colorful, pixelated graphics, and the slightly rough feel of the control panel under your hands... I’m not sure vertical shooters ever really got better after Galaga.Early games like Space Invaders and Galaxian were inventive but uniformly clunky. The fluid, pixel-perfect control precision and exquisite balance it pioneered is ground deep into the DNA of all the other great shmups that arcade and console fans have since been privileged to enjoy.Regardless of which side you rooted for, Warcraft II’s campaign fell into a perfect groove of pacing that built you up from a know-nothing strategist, and by the end of the campaign I felt like a supreme commander that was able to match wits with the AI.Each map was more than just a battlefield – it was a puzzle to be deciphered, and the first to explore the foreboding fog of war and use the environment to their advantage would be victorious.Building on the memorably excellent space-combat mechanics of Star Wars: X-Wing, Totally Games’ Star Wars: TIE Fighter gave us our first real taste of the dark side – and we liked it.